Saturday, March 13, 2010

Innovation’s initial slow pace!

Issues of interest from the foreword in the book "The Slow Pace of Fast Change" (or larger rate change awkward) The Slow Pace of Fast Change: Bringing Innovations to Market in a Connected World.

Content in this book argues that The more network connections more closely. Will face more problems to spread new ideas. During the initial slow-down only. Although that new creative. It is great to just any breakthrough.

This issue become a matter of common sense, we dispute that. The more connections the more. It should be spread further to only much larger. The understanding of this is presented in the book business has been very popular Tipping point (turning point) Turning Point The Tipping Point, which provides a simple conclusion that we can find "a connection" (Connector) that. will spread. News / Mim / creativity. To far away as erysipelas.

However, knowledge of this historical contradiction is not new. Because all most people will not accept new things. If many of his friends also do not accept that new knowledge. Every man there is a trigger point (threshold) to the more friends a few people and then quietly accept what is new. But the problem is, if you find your friends increased significantly. The growth of social networking technology based on bargaining agents track professor. Stimulate your point, but still the same as the rate (eg 2 to 3) that there will be a return that makes it possible to accept new things, your lower back if you were in the room. a few hundred friends. It must wait for a two-thirds of people to change it will make you change your mind as with the remarkable fact is that most people add more social networking how to become a point of share incentive there. likely to only that is worse, more will take more years than the spread to occur, but if happens then ...

Will word on this issue is common knowledge in the science of wireless social networking.

But now this book The Slow Pace of Fast Change beyond the issue. By trying to use game theory, game theory (Game Theory) uses a business strategy. And explain the problem has to undersell. With further described. The basic idea is. The decision to accept the creative new or is not. Depends on the behavior of others in the game. A concept close to equilibrium Nancy Beach (Nash equilibrium), which states that everyone has to make returns in the table as their highest possibilities as we learn in Economics 101, and sure enough this reason itself,. The more connected people in the game / network more closely. It's even take longer. Each of the access. Point decision to accept only more creative. Particularly in fact. Each person will know the decisions of others as well. And that even more people to make positive decisions in the care. Safety is a pre-selection strategy. In the event that a situation such as this information is incomplete.

This is what leads to a scenario. Games embarrassment of prisoner (prisoner dilema) that every situation is poor. Not that opponents will use any strategy.

However, this is useful for those who want to spread the creativity. Or innovation. Through the Internet. Particularly for those working with web 2.0 because of the early changes that may slow, but whenever it. The point was. Rapid changes will follow. Critical care tips is trying to develop in response to many players. Games of innovation you closely.

How it would be? When I have finished reading this book. I will expand on this once again.

 

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